3D Character Lead Job at Decartel, Remote

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  • Decartel
  • Remote

Job Description

For which tasks (responsibilities)?

  • Leading a team of Character Artists, including task assignment, mentoring, quality control, and deadline management.

  • Creating high-poly and optimized 3D character models.

  • Setting up textures, materials, and shaders for characters.

  • Developing workflows and standards for the character art team.

  • Collaborating with the art director, game designers, and animators to achieve the overall artistic vision.

  • Translating 2D concepts into 3D models while maintaining the game’s style.

  • Implementing new technologies and approaches in character development (e.g., procedural tools).

  • Participating in interviews and hiring new team members.

What kind of professional are we looking for?

  • 5+ years of experience in game development, with at least 2 years in a Lead/Senior position.

  • Ability to create characters from scratch, from concept to final in-game asset.

  • Proficiency with key 3D tools (e.g., ZBrush, Maya, 3ds Max, Blender).

  • Expertise in texturing (Substance Painter/Designer, Photoshop).

  • Knowledge of animation and rigging principles for characters.

  • Understanding of technical constraints in game engines (e.g., Unreal Engine, Unity) and how to work within them.

  • Artistic sense with a strong grasp of proportions, anatomy, and style.

  • Experience optimizing characters for various platforms (mobile, console, PC).

The selection process

❗Apply here:

Job Tags

Remote job,

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